| @ -0,0 +1,419 @@ | |||
| ################################# | |||
| # Shadows # | |||
| ################################# | |||
| # Enabled client-side shadows on windows. Note desktop windows | |||
| # (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, | |||
| # unless explicitly requested using the wintypes option. | |||
| # | |||
| # shadow = false | |||
| shadow = true; | |||
| # The blur radius for shadows, in pixels. (defaults to 12) | |||
| # shadow-radius = 12 | |||
| shadow-radius = 7; | |||
| # The opacity of shadows. (0.0 - 1.0, defaults to 0.75) | |||
| #shadow-opacity = .75; | |||
| # The left offset for shadows, in pixels. (defaults to -15) | |||
| # shadow-offset-x = -15 | |||
| shadow-offset-x = -7; | |||
| # The top offset for shadows, in pixels. (defaults to -15) | |||
| # shadow-offset-y = -15 | |||
| shadow-offset-y = -7; | |||
| # Red color value of shadow (0.0 - 1.0, defaults to 0). | |||
| # shadow-red = 0 | |||
| # Green color value of shadow (0.0 - 1.0, defaults to 0). | |||
| # shadow-green = 0 | |||
| # Blue color value of shadow (0.0 - 1.0, defaults to 0). | |||
| # shadow-blue = 0 | |||
| # Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue) | |||
| # shadow-color = "#000000" | |||
| # Specify a list of conditions of windows that should have no shadow. | |||
| # | |||
| # examples: | |||
| # shadow-exclude = "n:e:Notification"; | |||
| # | |||
| # shadow-exclude = [] | |||
| shadow-exclude = [ | |||
| "name = 'Notification'", | |||
| "class_g = 'Conky'", | |||
| "class_g ?= 'Notify-osd'", | |||
| "class_g = 'Cairo-clock'", | |||
| "_GTK_FRAME_EXTENTS@:c" | |||
| ]; | |||
| # Specify a list of conditions of windows that should have no shadow painted over, such as a dock window. | |||
| # clip-shadow-above = [] | |||
| # Specify a X geometry that describes the region in which shadow should not | |||
| # be painted in, such as a dock window region. Use | |||
| # shadow-exclude-reg = "x10+0+0" | |||
| # for example, if the 10 pixels on the bottom of the screen should not have shadows painted on. | |||
| # | |||
| # shadow-exclude-reg = "" | |||
| # Crop shadow of a window fully on a particular Xinerama screen to the screen. | |||
| # xinerama-shadow-crop = false | |||
| ################################# | |||
| # Fading # | |||
| ################################# | |||
| # Fade windows in/out when opening/closing and when opacity changes, | |||
| # unless no-fading-openclose is used. | |||
| # fading = false | |||
| fading = true; | |||
| # Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) | |||
| # fade-in-step = 0.028 | |||
| #fade-in-step = 1.0; | |||
| # Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) | |||
| # fade-out-step = 0.03 | |||
| #fade-out-step = 0.8; | |||
| # The time between steps in fade step, in milliseconds. (> 0, defaults to 10) | |||
| fade-delta = 10; | |||
| # Specify a list of conditions of windows that should not be faded. | |||
| fade-exclude = []; | |||
| # Do not fade on window open/close. | |||
| no-fading-openclose = false; | |||
| # Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc. | |||
| # no-fading-destroyed-argb = false | |||
| ################################# | |||
| # Transparency / Opacity # | |||
| ################################# | |||
| # Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) | |||
| active-opacity = 0.92; | |||
| inactive-opacity = 1.0; | |||
| # Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) | |||
| # frame-opacity = 1.0 | |||
| frame-opacity = 1.0; | |||
| # Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows. | |||
| # inactive-opacity-override = true | |||
| inactive-opacity-override = false; | |||
| # Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) | |||
| # active-opacity = 1.0 | |||
| # Dim inactive windows. (0.0 - 1.0, defaults to 0.0) | |||
| # inactive-dim = 0.0 | |||
| # Specify a list of conditions of windows that should never be considered focused. | |||
| # focus-exclude = [] | |||
| focus-exclude = [ "class_g = 'Cairo-clock'" ]; | |||
| # Use fixed inactive dim value, instead of adjusting according to window opacity. | |||
| # inactive-dim-fixed = 1.0 | |||
| # Specify a list of opacity rules, in the format `PERCENT:PATTERN`, | |||
| # like `50:name *= "Firefox"`. picom-trans is recommended over this. | |||
| # Note we don't make any guarantee about possible conflicts with other | |||
| # programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows. | |||
| # example: | |||
| # opacity-rule = [ "80:class_g = 'URxvt'" ]; | |||
| # | |||
| opacity-rule = [ | |||
| "70:class_g = 'Brave'", | |||
| "90:class_g = 'Alacritty'" | |||
| ]; | |||
| ################################# | |||
| # Corners # | |||
| ################################# | |||
| # Sets the radius of rounded window corners. When > 0, the compositor will | |||
| # round the corners of windows. Does not interact well with | |||
| # `transparent-clipping`. | |||
| corner-radius = 10; | |||
| # Exclude conditions for rounded corners. | |||
| rounded-corners-exclude = [ | |||
| "window_type = 'dock'", | |||
| "window_type = 'desktop'" | |||
| ]; | |||
| ################################# | |||
| # Background-Blurring # | |||
| ################################# | |||
| # Parameters for background blurring, see the *BLUR* section for more information. | |||
| blur-background = true; | |||
| blur-method = "dual_kawase"; | |||
| blur-strength = 3; | |||
| #blur-size = 12; | |||
| # | |||
| # blur-deviation = false | |||
| # | |||
| # Blur background of semi-transparent / ARGB windows. | |||
| # Bad in performance, with driver-dependent behavior. | |||
| # The name of the switch may change without prior notifications. | |||
| # | |||
| # Blur background of windows when the window frame is not opaque. | |||
| # Implies: | |||
| # blur-background | |||
| # Bad in performance, with driver-dependent behavior. The name may change. | |||
| # | |||
| # blur-background-frame = false | |||
| # Use fixed blur strength rather than adjusting according to window opacity. | |||
| # blur-background-fixed = false | |||
| # Specify the blur convolution kernel, with the following format: | |||
| # example: | |||
| # blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; | |||
| # | |||
| # blur-kern = "" | |||
| blur-kern = "3x3box"; | |||
| # Exclude conditions for background blur. | |||
| # blur-background-exclude = [] | |||
| blur-background-exclude = [ | |||
| "window_type = 'dock'", | |||
| "window_type = 'desktop'", | |||
| "_GTK_FRAME_EXTENTS@:c" | |||
| ]; | |||
| ################################# | |||
| # General Settings # | |||
| ################################# | |||
| # Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. | |||
| # daemon = false | |||
| # Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. | |||
| # `xrender` is the default one. | |||
| # | |||
| backend = "glx"; | |||
| glx-no-stencil = true; | |||
| glx-copy-from-front = false; | |||
| #backend = "xrender"; | |||
| # Enable/disable VSync. | |||
| # vsync = false | |||
| vsync = true; | |||
| # Enable remote control via D-Bus. See the *D-BUS API* section below for more details. | |||
| # dbus = false | |||
| # Try to detect WM windows (a non-override-redirect window with no | |||
| # child that has 'WM_STATE') and mark them as active. | |||
| # | |||
| # mark-wmwin-focused = false | |||
| mark-wmwin-focused = true; | |||
| # Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused. | |||
| # mark-ovredir-focused = false | |||
| mark-ovredir-focused = true; | |||
| # Try to detect windows with rounded corners and don't consider them | |||
| # shaped windows. The accuracy is not very high, unfortunately. | |||
| # | |||
| # detect-rounded-corners = false | |||
| detect-rounded-corners = true; | |||
| # Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers | |||
| # not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows. | |||
| # | |||
| # detect-client-opacity = false | |||
| detect-client-opacity = true; | |||
| # Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, | |||
| # rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, | |||
| # provided that the WM supports it. | |||
| # | |||
| # use-ewmh-active-win = false | |||
| # Unredirect all windows if a full-screen opaque window is detected, | |||
| # to maximize performance for full-screen windows. Known to cause flickering | |||
| # when redirecting/unredirecting windows. | |||
| # | |||
| # unredir-if-possible = false | |||
| # Delay before unredirecting the window, in milliseconds. Defaults to 0. | |||
| # unredir-if-possible-delay = 0 | |||
| # Conditions of windows that shouldn't be considered full-screen for unredirecting screen. | |||
| # unredir-if-possible-exclude = [] | |||
| # Use 'WM_TRANSIENT_FOR' to group windows, and consider windows | |||
| # in the same group focused at the same time. | |||
| # | |||
| # detect-transient = false | |||
| detect-transient = true; | |||
| # Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same | |||
| # group focused at the same time. This usually means windows from the same application | |||
| # will be considered focused or unfocused at the same time. | |||
| # 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too. | |||
| # | |||
| # detect-client-leader = false | |||
| # Resize damaged region by a specific number of pixels. | |||
| # A positive value enlarges it while a negative one shrinks it. | |||
| # If the value is positive, those additional pixels will not be actually painted | |||
| # to screen, only used in blur calculation, and such. (Due to technical limitations, | |||
| # with use-damage, those pixels will still be incorrectly painted to screen.) | |||
| # Primarily used to fix the line corruption issues of blur, | |||
| # in which case you should use the blur radius value here | |||
| # (e.g. with a 3x3 kernel, you should use `--resize-damage 1`, | |||
| # with a 5x5 one you use `--resize-damage 2`, and so on). | |||
| # May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly. | |||
| # | |||
| # resize-damage = 1 | |||
| # Specify a list of conditions of windows that should be painted with inverted color. | |||
| # Resource-hogging, and is not well tested. | |||
| # | |||
| # invert-color-include = [] | |||
| # GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. | |||
| # Might cause incorrect opacity when rendering transparent content (but never | |||
| # practically happened) and may not work with blur-background. | |||
| # My tests show a 15% performance boost. Recommended. | |||
| # | |||
| # glx-no-stencil = false | |||
| # GLX backend: Avoid rebinding pixmap on window damage. | |||
| # Probably could improve performance on rapid window content changes, | |||
| # but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.). | |||
| # Recommended if it works. | |||
| # | |||
| # glx-no-rebind-pixmap = false | |||
| # Disable the use of damage information. | |||
| # This cause the whole screen to be redrawn everytime, instead of the part of the screen | |||
| # has actually changed. Potentially degrades the performance, but might fix some artifacts. | |||
| # The opposing option is use-damage | |||
| # | |||
| # no-use-damage = false | |||
| use-damage = true; | |||
| # Use X Sync fence to sync clients' draw calls, to make sure all draw | |||
| # calls are finished before picom starts drawing. Needed on nvidia-drivers | |||
| # with GLX backend for some users. | |||
| # | |||
| # xrender-sync-fence = false | |||
| # GLX backend: Use specified GLSL fragment shader for rendering window contents. | |||
| # See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` | |||
| # in the source tree for examples. | |||
| # | |||
| # glx-fshader-win = "" | |||
| # Force all windows to be painted with blending. Useful if you | |||
| # have a glx-fshader-win that could turn opaque pixels transparent. | |||
| # | |||
| # force-win-blend = false | |||
| # Do not use EWMH to detect fullscreen windows. | |||
| # Reverts to checking if a window is fullscreen based only on its size and coordinates. | |||
| # | |||
| # no-ewmh-fullscreen = false | |||
| # Dimming bright windows so their brightness doesn't exceed this set value. | |||
| # Brightness of a window is estimated by averaging all pixels in the window, | |||
| # so this could comes with a performance hit. | |||
| # Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0) | |||
| # | |||
| # max-brightness = 1.0 | |||
| # Make transparent windows clip other windows like non-transparent windows do, | |||
| # instead of blending on top of them. | |||
| # | |||
| # transparent-clipping = false | |||
| # Set the log level. Possible values are: | |||
| # "trace", "debug", "info", "warn", "error" | |||
| # in increasing level of importance. Case doesn't matter. | |||
| # If using the "TRACE" log level, it's better to log into a file | |||
| # using *--log-file*, since it can generate a huge stream of logs. | |||
| # | |||
| # log-level = "debug" | |||
| log-level = "warn"; | |||
| # Set the log file. | |||
| # If *--log-file* is never specified, logs will be written to stderr. | |||
| # Otherwise, logs will to written to the given file, though some of the early | |||
| # logs might still be written to the stderr. | |||
| # When setting this option from the config file, it is recommended to use an absolute path. | |||
| # | |||
| # log-file = "/path/to/your/log/file" | |||
| # Show all X errors (for debugging) | |||
| # show-all-xerrors = false | |||
| # Write process ID to a file. | |||
| # write-pid-path = "/path/to/your/log/file" | |||
| # Window type settings | |||
| # | |||
| # 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: | |||
| # "unknown", "desktop", "dock", "toolbar", "menu", "utility", | |||
| # "splash", "dialog", "normal", "dropdown_menu", "popup_menu", | |||
| # "tooltip", "notification", "combo", and "dnd". | |||
| # | |||
| # Following per window-type options are available: :: | |||
| # | |||
| # fade, shadow::: | |||
| # Controls window-type-specific shadow and fade settings. | |||
| # | |||
| # opacity::: | |||
| # Controls default opacity of the window type. | |||
| # | |||
| # focus::: | |||
| # Controls whether the window of this type is to be always considered focused. | |||
| # (By default, all window types except "normal" and "dialog" has this on.) | |||
| # | |||
| # full-shadow::: | |||
| # Controls whether shadow is drawn under the parts of the window that you | |||
| # normally won't be able to see. Useful when the window has parts of it | |||
| # transparent, and you want shadows in those areas. | |||
| # | |||
| # clip-shadow-above::: | |||
| # Controls wether shadows that would have been drawn above the window should | |||
| # be clipped. Useful for dock windows that should have no shadow painted on top. | |||
| # | |||
| # redir-ignore::: | |||
| # Controls whether this type of windows should cause screen to become | |||
| # redirected again after been unredirected. If you have unredir-if-possible | |||
| # set, and doesn't want certain window to cause unnecessary screen redirection, | |||
| # you can set this to `true`. | |||
| # | |||
| wintypes: | |||
| { | |||
| tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; }; | |||
| dock = { shadow = false; clip-shadow-above = true; } | |||
| dnd = { shadow = false; } | |||
| popup_menu = { opacity = 0.8; } | |||
| dropdown_menu = { opacity = 0.8; } | |||
| }; | |||